I think this might be a really helpful method in platformers. As far as I know, this has never been done in a game before. This is mostly engine work where they can design a game like a 2D game, but it will still feel like a 3D game to the people. Therefore, while a player is playing the 2D game, a dynamic equivalent of the game in 3D is rendered.” Basically, what this means is that they are trying to create a method where they can provide a 3D Experience in a 2D game or the opposite. Dynamic player remap in 3D is generated in real-time while the player engages with the 2D game. The 3D game environment corresponding to the original 2D game layout is created at the backend by one or more individuals, using custom graphic tools. The 2D objects are then mapped into 3D objects. In embodiments, a set of custom tools are used to map the 2D ground plane to a 3D ground plane. A 2D game space representing an axonometric projection is overlaid with 3D visuals in a way that the original 2D simulation can still be used to run the game. The description of this patent states, “Embodiments of the present specification provide systems and methods to provide a 3D experience in a 2D game while using the same underlying gaming engine. It certainly makes games look visually stimulating but, from my recent experience, it doesn't enhance gameplay in the same way against other online opponents.ĭisclosure: For the purposes of covering 3D gaming on PC, nVidia licensed Shacknews an ASUS 3D Monitor (VG236), EVGA GTX 480, and a nVidia 3D Vision set.According to a new Activision Patent, which was named “SYSTEMS AND METHODS FOR REMASTERING A GAME SPACE WHILE MAINTAINING THE UNDERLYING GAME SIMULATION”, now this name might sound a bit confusing, but the description kind of clears some things up. As it stands, for competitive matches, I'm going to stick with the "traditional" 2D route.ģD is an interesting-albeit old on PC-technology. However, I do plan on revisiting the game in 3D to see if my skill level increases. On a purely (non-scientific) statistical level, I just didn't play as well in 3D as I did in 2D. I began to play with the depth setting on the 3D Vision receiver and realized that, sometimes, the game has a hard time balancing the left and right eye image of the target reticule, causing it to flicker.Īlso, while the game ran smooth on highest settings in 2D, I encountered some slowdown during matches in 3D-especially when the action grew to intense levels. I also encountered one strange and distracting quirk periodically throughout my matched in 3D: sometimes my aiming reticule would shake wildly. This may also be the case on consoles, which support 3D gameplay however, we have not played Black Ops in 3D on consoles. It works because the gun is on its own visual plane.
In 2D, which we're all used to, you tend to keep your weapon out of the immediate field-of-view to spot enemy position, whereas 3D felt like I was able to look around my weapon. The 3D effect further enhances the fidelity benefit of playing on PC.
It's hard to explain but, as mentioned in Examining Call of Duty: Black Ops on PC, the clarity on PC made the game easier-and favorable-to playing on Xbox 360. Of course, using a mouse and keyboard this would mean nothing. If you notice the previous image, my point total in one game in 3D was extremely high-this was due to excessive headshots using the FAMAS. On average, I found that (when using a controller) getting headshots was easier to accomplish in 3D than in 2D. This last image is not helpful without a few notes. Getting that Headshot Was Easier in 3D, Using a Gamepad Why? Because the only primary difference I wanted throughout the games was the perspective in which they were played. To cover my bases, I needed to set a control point for my recorded games in 2D and 3D. While this isn't a science, and I'm not the best player online to begin with, the results are interesting. Over the last few days, I've been playing the game's online multiplayer both with and without the 3D tech. Looking at multiplayer, this feature looks at whether or not playing Black Ops in 3D made me a better soldier online. However, that feature focused on the game's single-player component. Refereed to by some as the future.Although there was a little discomfort when tweaking the default settings-specific to my experience with Black Ops-overall the experience was impressive as a bonus but did not stand out as the "must play" way to experience the game. When last I left Call of Duty: Black Ops, I had just gotten my hands on the necessary hardware that enabled me to play the game in 3D.