Install via NMM or unzip 7z to Fallout New Vegas Data folder. (Problem with all of this is that I'm incredibly lazy and DUST is really fun :P) In the even further future I hope to add new content like weapons, armor, NPCs (fully voiced of course), followers, new locations within and outside of the Mojave and many more ideas. Those are my main goals for now, along with providing a bug free stable mod. Also, parts of the Main Quest and side quests may be failed if you complete the game without doing them as they may not make sense anymore in a post-game world. Through these I will build a post-game narrative fitting of the game. These quests will be mulled over and ensured they are as lore friendly and immersive as possible. Quests, yes, the post-game Mojave won't be a boring place with nothing to do, I plan to add lots of quests. Locations and NPCs will also be influenced by these factions as they did play a somewhat big role in what Major faction took the Dam. Depending on how you interacted with these factions during the Main Quest and through various Side Quests their fate in the post game Mojave will also be interpreted through changes in their numbers and where they appear in the Mojave. Not only that, but smaller factions will be affected as well e.g BOS, Boomers, Khans. The same vision goes for all of the endings, Caesar's ending, House's ending, Indie ending.
I want the Mojave Wasteland to dynamically adapt to the user's ending, meaning if they side with the NCR for the ending then the NCR shall be the dominant power in the Mojave, and the land, settlements and characters will change to reflect that ending. So basically, you can play after the games ending. Once you get bored of that you can install mods, CAGE only touches 3 scripts so it should work with virtually everything. CAGE allows you to play every side-quest and DLC post-game.
You will be able to do quests, explore and play other mods normally.Įxplore the Mojave till your hearts content, and then some more. The slideshow will begin and you will then be loaded into the Wasteland.
This mod will allow you to play on after the game's ending. Anyone that downloaded this version and the plugin requires the previous version to work please download this version again as I goofed up in GECK and uploaded a version that depended on the previous esp. And what will happen with the DLC? Will it all be set before the ending, thus messing with the levelling and character progression? Will it be based on side-stories and different protagonists? Or will it be another Fallout 3-style retcon?īut what do you think? Would a lack of post-ending exploration be a jolt for you, or could you not care less about narrative flow? And how do you think this means the DLC will turn out? Let me know in the comments, or via our throbbing social portals on Facebookand Twitter.CAGE - Continue After Game's Ending 1.9.3ġ.9.3.2: Thanks to LordFrostcraig for cleaned up scripts. That approach felt creaky in A Link to The Past.
But surely there's a better, more organic way of doing things than just skipping back to before the last boss fight, like nothing ever happened. Sawyer explains that Fallout: New Vegas' endings will tell the stories of the game's characters for decades after the main story, and obviously anything the player did post-endgame to change those events (say, killing a character who we've been told lives to old age) would make a mess of things.